Thursday, 29 March 2012

Our Pitch for An Average Day

Pitch for An Average Day?

Location: Car Warehouse office area

Time: 4pm

Actor: Kieran Tyler as Eddie Taylor

Crew: Connor McGowan as Director
            Stuart Clifton as Editor
            David Hoyle as Cinematographer

Genre: Drama

Plot: The idea of our film is to create an enigmatic experience for the viewer. The idea is that Eddie goes to work and as he gets started. His emotions start building up, and he begins to get angry and throughout the film

There are clues to show why he might get angry and upset and the phone and bracelets are the only clues to help.

These are used to get the viewer to start thinking of possible reasons why he is angry and upset. Religion? , Relationships? Family member died? Who knows?.

And to finish off the film he smashes up the monitor in anger and walks off, to a fade in black background, with ‘An Average Day?’ appearing in white font.

Influences: There were many different trailers and films that influenced us in making this film. But one that stood out was the trailer for a video game entitled 'Dead Island', as the whole trailer backwards in slow motion, with a very calm piano recording in the background. This calm music is a very big contrast to what is actually happening in the trailer, as it is very violent.

Another big influence is from the film 'The Shawshank Redemption'. Tommy (a very aggressive character) is trying to do an exam, he runs out of time, and hasn't finished, his makes him very angry and so he screws up the test and throws it in a bin shouting and screaming at Andy (the main character, trying to help him pass). This scene, although not a vital part of the narrative, is quite hard hitting, and we wanted to try and shock our audiences with an aggressive character, such as Tommy.

An Average Day? Storyboard

Scene 1. Medium Shot. It's just an average day with Eddie walking into his office.

Scene 2. Medium Shot. Eddie then walks to his little office area.

Scene 3. Medium Shot.  Eddie is sitting down, all ready to begin work.

Scene 4. Extreme Close Up. Eddie is turning on the computer.

Scene 5. Over The Shoulder. Eddie is typing, so he has begun his work.

Scene 6. Over The Shoulder shot.  He begins to look at the bracelet

Scene 7. Medium Close up. Eddie shows a slight 'anger' emotion towards the bracelet.

Scene 8. Extreme Close up. Eddie then slams the bracelet down onto the desk and this shot is to show that.

Scene 9.Mid shot. He then turns away from the bracelet and puts his hands on his head.

Scene 10. Extreme Close UpHe then gets something out of his pocket.

Scene 11. Over The Shoulder. He has got his phone out of his pocket and outs his hands on his head and looks at the phone, with an image on it and still with the bracelet on the desk.

Scene 12. Close up. Eddie then picks up the bracelet and begins to get more angry.

Scene 13. Wide Shot. Eddie then throws the bracelet and walks over to it, to kick it with anger. 

Scene 14. Medium shot. Eddie then sits back down breathing heavily, with his hands on his head. He then puts his phone in his pocket and becomes furious.

Scene 15. Medium shot. He then grabs the computer monitor and begins to smash it as he is furious and takes it out on the screen.

Scene 16. Wide shot. The computer then hits the floor and Eddie is about to destroy it.

Scene 17. Medium shot. (CANTED) Eddie is feeling upset and angry due to something? and still needs to take his anger out.

Scene 18. Medium Shot. He then returns to the computer screen and carries on destorying it.

Scene 19. Close up. He then finds a hammer and uses it to destory the computer screen.

Scene 20. Extreme Close up. (CROSS CUTS TO NEXT SCENE)

Scene 21. Medium Close up. Eddie is really angry and is about to smash the computer screen.

Scene 22.Medium Close Up. Eddie is now using the hammer on the computer. And begins to finish as he has taken out all of his anger. 

Scene 23. Medium Close up. Eddie is now finished, but is still full of sadness and anger. So he begins to leave with the computer smashed to peices.

An Average Day?

We have now finished editing our film, and with the Youtube link posted by Kieran we hope to gather some audience feedback to help with our own reflective analysis. Kieran has posted his own draft for the analysis as a template for the rest of the group to work from. We will all now produce our own ones and post them up as soon as possible. I have also posted our pitch and story boards for our film even though they are late, due to technical problems on my computer.

Monday, 26 March 2012

Reflective Analysis - Kieran Tyler


Reflective Analysis.

In our film ‘An Average Day?’ we wanted to induce a feeling of empathy from the audience for our main character. Our film was an enigmatic drama, set in the present day, about a man named Eddie Taylor. Eddie works in the finance section of a motor company, he is seeing a beautiful woman - she is a model. Just before our film starts, Eddie finds out that she is also seeing other men on a regular basis. In our film you see Eddie arriving at work and getting very agitated because of what he has found out about his girlfriend, in the end he destroys a computer monitor in his anger. We were influenced by many different films, but two main influences came from ‘The Shawshank Redemption’ and a trailer for a video game entitled ‘Dead Island’. The Shawshank Redemption influenced us, because there is a scene in it where Tommy (a very aggressive character) is doing an exam and runs out of time. In his anger, he then screws up the paper into a ball and throws it in the bin. I found this scene quite moving as it showed me exactly how agitated he was at the exam. The Dead Island trailer features a scene you may see in a ‘zombie apocalypse’, the difference is, that it is in reverse and slow-motion. This is a very moving trailer, as the slow music in the background, and the slow movements of the characters, contrast greatly with what is actually happening onscreen. My role in the film making process was the actor, editor and music producer – I played the role of Eddie Taylor, helped edit the film, and I recorded the music we used in it. We tried to use many different micro-features to our advantage in the film.

Camerawork.
We didn’t want to use a tripod when filming; this was because we thought that it would help convey the uncontrolled aggression that Eddie had in this film. We tried to use a good mixture of shots, for example: we had some close ups to make the audience focus more on Eddie’s sad emotions, this would hopefully make the audience to feel a lot of empathy towards him.

Editing.
We slowed down the video footage at the end of the film - we hoped that the slow music and slow video would make the audience feel even more empathy towards Eddie and his problems, which weren’t clear in the film. This was because it gave the audience time to think about what Eddie must be feeling like, and they are then put in his situation.
We didn’t want to have any different transition effects, so we only had cuts and a few very fast fades. This is because we thought that it would remind the audience that they are watching a film, and this would separate them from the emotions of the character. If this separation occurred, we thought that the audience won’t be able to feel empathy for Edie as much as if there was no separation.
When we first showed our film to the class, most people thought it was very good. There was one bad thing that stood out though. When Eddie was typing things into the computer, the typing was very loud compared with the rest of the film. So when I got back that night, I quickly made these scene’s quieter, this seemed to remedy the problem, no-one noticed the change in volume the next time we showed it, so the volume change must have worked well.

Sound.
We decided not to have any sounds, except Eddie’s ‘grunts’ when he was throwing things around and getting very agitated. This would hopefully make the audience concentrate on Eddie’s agitated emotions and what he is doing, rather than some speech. I recorded my own version of the song in the Dead Island game trailer and we put it on at the end of the film (while Eddie was destroying a computer monitor) this would hopefully contrast with what is actually happening on screen, as it is  very hectic, while the song is very slow – like the trailer did for Dead Island. We took out all of the sound from the actual recording of Eddie, as we thought that there would be too much sound, and it would ruin the sad emotions that we were trying to create in the audience.

Mise-en-scene.
We used my dad’s garage to shoot the film and this made the film more accurate – we hoped that the audience figured out that Eddie worked in the financial side of the motor trade. This was because he was sitting in a garage, but was wearing a shirt and tie, and he was putting information into a computer. We destroyed a computer monitor as we thought that Eddie would need that to work (so it was very valuable to him), we thought that destroying it would show the audience how worthless Eddie thought his life was after what he had found out.

Overall I think our film worked very well at creating a feeling of empathy in the audience. This is due to the different micro-features that we used and the good feedback we got from our audiences.


Post by: Kieran Tyler.

Tuesday, 6 March 2012

Influences

There were many different trailers and films that influenced us in making this film. But one that stood out was the trailer for a video game entitled 'Dead Island', as the whole trailer is backwards and in slow motion; with a calm piano instrumental recording in the background. This calm music is a big contrast to what is actually happening in the trailer - as it is very violent.

Another big influence is from the film 'The Shawshank Redemption'. Tommy (a very aggressive character) is trying to do an exam and he runs out of time. This makes him extremely irate and so he screws up the test and throws it in a bin shouting and screaming at Andy (the main character, trying to help him pass his exams). This scene, although not a vital part of the narrative, is quite hard hitting, and we wanted to try and shock our audiences with an aggressive character, such as Tommy.

These two scenes were the main influences of our film, and helped us shape our film into what you will soon see.

'The Shawshank Redemption' clip: http://www.youtube.com/watch?v=nUq1auQ8fkA
'Dead Island' trailer: http://www.youtube.com/watch?v=lZqrG1bdGtg&ob=av3e

Post by: Kieran Tyler.